skillproof

skillproof

Perkulator

Beta

Collecting the most up-to-date perk information

Swordsman

Swordsman

Tier INormalMeleearmored

Characteristics

Health
130
Armor
39
Damage
29
Speed
12
Range
4
Est. DPS
~29
Effective HP
169
130 + 39

Based on approximate attack speed

Your Build

Equip Perk
Equip Perk
Equip Perk

Perk Arsenal

Works Limited No effect
Critical Damage

Critical Damage

7.6–23%

Has a 7.6-23% chance to deal 2x damage.

Critical Damage

Critical Damage

Common7.6%
Uncommon15.3%
Rare23%

Has a 7.6-23% chance to deal 2x damage.

Giant Killer

Giant Killer

2–6%

Deals an additional 2-6% damage to the target's maximum health. Doesn't work against buildings.

Giant Killer

Giant Killer

Common2%
Uncommon4%
Rare6%

Deals an additional 2-6% damage to the target's maximum health. Doesn't work against buildings.

Dodge

Dodge

5.6–25%

Has a 5.6-25% chance to dodge enemy attacks (avoiding 100% damage).

Dodge

Dodge

Common5.6%
Uncommon15.3%
Rare25%

Has a 5.6-25% chance to dodge enemy attacks (avoiding 100% damage).

Poison Dart

Poison Dart

2–4%

Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.

Poison Dart

Poison Dart

Common2%
Uncommon3%
Rare4%

Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.

Jack-in-the-Box

Jack-in-the-Box

100–216%

Explodes upon death, dealing damage equal to 100-216% attack damage of all nearby enemies. The damage decreases depending on the distance to the target.

Jack-in-the-Box

Jack-in-the-Box

Common100%
Uncommon158%
Rare216%

Explodes upon death, dealing damage equal to 100-216% attack damage of all nearby enemies. The damage decreases depending on the distance to the target.

Splash

Splash

6.9–14.9%

The Unit attacks the Units closest to the target (6,9-14,9%).

Splash

Splash

Common6.9%
Uncommon10.9%
Rare14.9%

The Unit attacks the Units closest to the target (6,9-14,9%).

Repair Kit

Repair Kit

12.7–27.3%

If the Unit does not take damage for 2 seconds, it regenerates Armor by 12.7-27.3% per second.

Repair Kit

Repair Kit

Common12.7%
Uncommon20%
Rare27.3%

If the Unit does not take damage for 2 seconds, it regenerates Armor by 12.7-27.3% per second.

Vampirism

Vampirism

6.6–17.4%

Restores health 6.6-17.4% of the damage dealt.

Vampirism

Vampirism

Common6.6%
Uncommon12%
Rare17.4%

Restores health 6.6-17.4% of the damage dealt.

Armor Destroyer

Armor Destroyer

28–60%

Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.

Armor Destroyer

Armor Destroyer

Common28%
Uncommon44%
Rare60%

Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.

Reaper

Reaper

14.2–25.8%

Deals 14.2-25.8% more damage to unarmored targets.

Reaper

Reaper

Common14.2%
Uncommon20%
Rare25.8%

Deals 14.2-25.8% more damage to unarmored targets.

Piercing Damage

Piercing Damage

20–40%

Deals full damage to Armor and an additional 20-40% damage to Health.

Piercing Damage

Piercing Damage

Common20%
Uncommon30%
Rare40%

Deals full damage to Armor and an additional 20-40% damage to Health.

Big Shield

Big Shield

23–38.8%

Blocks 23-38.8% of damage from ranged attacks.

Big Shield

Big Shield

Common23%
Uncommon30.9%
Rare38.8%

Blocks 23-38.8% of damage from ranged attacks.

Gambling Rage

Gambling Rage

13–25%

Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).

Gambling Rage

Gambling Rage

Common13%
Uncommon19%
Rare25%

Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).

Shot Charge

Shot Charge

6–12%

Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.

Shot Charge

Shot Charge

Common6%
Uncommon9%
Rare12%

Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.

Armored

Armored

27–44.7%

Gains Armor equal to 27-44.7% of maximum health.

Armored

Armored

Common27%
Uncommon35.9%
Rare44.7%

Gains Armor equal to 27-44.7% of maximum health.

Vitality

Vitality

12.7–27.3%

Increases health by 12.7-27.3%.

Vitality

Vitality

Common12.7%
Uncommon20%
Rare27.3%

Increases health by 12.7-27.3%.

Aggression

Aggression

10.1–23.3%

Increases damage by 10.1-23.3%.

Aggression

Aggression

Common10.1%
Uncommon16.7%
Rare23.3%

Increases damage by 10.1-23.3%.

Fortified

Fortified

57–84.6%

Increases Armor by 57-84.6%.

Fortified

Fortified

Common57%
Uncommon70.8%
Rare84.6%

Increases Armor by 57-84.6%.

Great Sword

Great Sword

55–75%

Increases the attack area radius by 55-75%.

Great Sword

Great Sword

Common55%
Uncommon65%
Rare75%

Increases the attack area radius by 55-75%.

Fire Range

Fire Range

10–20%

The Unit's attack range is increased by 10-20%.

Fire Range

Fire Range

Common10%
Uncommon15%
Rare20%

The Unit's attack range is increased by 10-20%.

Siege

Siege

55–75%

Deals 55-75% more damage to buildings.

Siege

Siege

Common55%
Uncommon65%
Rare75%

Deals 55-75% more damage to buildings.

Massive

Massive

10–30%

Unit production cooldown reduced by 10%–30%

Massive

Massive

Common10%
Uncommon20%
Rare30%

Unit production cooldown reduced by 10%–30%

Berserker

Berserker

3–7%

Deals +3% to +7% damage per 10% missing HP

Berserker

Berserker

Common3%
Uncommon5%
Rare7%

Deals +3% to +7% damage per 10% missing HP

Mana Refund

Mana Refund

20–40%

Refunds 20%–40% of mana cost on death

Mana Refund

Mana Refund

Common20%
Uncommon30%
Rare40%

Refunds 20%–40% of mana cost on death

Quick Reload

Quick Reload

10–30%

-10% to -30% attack cooldown

Quick Reload

Quick Reload

Common10%
Uncommon20%
Rare30%

-10% to -30% attack cooldown

Swift Foot

Swift Foot

10–30%

+10% to +30% movement speed

Swift Foot

Swift Foot

Common10%
Uncommon20%
Rare30%

+10% to +30% movement speed

Flaming Coat

Flaming Coat

7–13%

Deals 7%–13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units

Flaming Coat

Flaming Coat

Common7%
Uncommon10%
Rare13%

Deals 7%–13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units

Marauder

Marauder

10–20%

Every fourth hit on a building grants 10–20 Mana, scaled by the unit's Cooldown.

Marauder

Marauder

Common10%
Uncommon15%
Rare20%

Every fourth hit on a building grants 10–20 Mana, scaled by the unit's Cooldown.

Night Stalker

Night Stalker

17–30%

Increases vision range in fog of war by 17%–30% and deals 5%–11% more damage at night

Night Stalker

Night Stalker

Common17%
Uncommon23.5%
Rare30%

Increases vision range in fog of war by 17%–30% and deals 5%–11% more damage at night

Elusive

1.5–2%

Teleportation deals instant critical damage (x1.5–x2.0 of the attack), reducing the cooldown and increasing the radius.

Elusive

Common1.5%
Uncommon1.8%
Rare2%

Teleportation deals instant critical damage (x1.5–x2.0 of the attack), reducing the cooldown and increasing the radius.

Efficiency Tier 2

15–25%

This unit costs 15%–25% less mana to produce.

Efficiency Tier 2

Common15%
Uncommon20%
Rare25%

This unit costs 15%–25% less mana to produce.

Ice Arrows

Ice Arrows

5.4–12%

The Unit's attacks slow the target by 5.4-12%. The effect stacks 5 times.

Ice Arrows

Ice Arrows

Common5.4%
Uncommon8.7%
Rare12%

The Unit's attacks slow the target by 5.4-12%. The effect stacks 5 times.

Deadshot

Deadshot

0.5–1.5%

Deals 0.5%–1.5% more damage for each unit of distance to the target

Deadshot

Deadshot

Common0.5%
Uncommon1%
Rare1.5%

Deals 0.5%–1.5% more damage for each unit of distance to the target

Thunder God

Thunder God

3–5%

Increases the number of additional targets for lightning bounce (3-5 additional targets, hitting 4-6 total).

Thunder God

Thunder God

Common3%
Uncommon4%
Rare5%

Increases the number of additional targets for lightning bounce (3-5 additional targets, hitting 4-6 total).

Explosive Cure

Explosive Cure

9–27%

Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.

Explosive Cure

Explosive Cure

Common9%
Uncommon18%
Rare27%

Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.

Explosive Shells

Explosive Shells

8.7–12.7%

Ranged attacks now deal fading damage to an area within 8.7-12.7 radius of the target.

Explosive Shells

Explosive Shells

Common8.7%
Uncommon10.7%
Rare12.7%

Ranged attacks now deal fading damage to an area within 8.7-12.7 radius of the target.

Dual Strike

Dual Strike

37–109%

The bullet strikes 1 additional target (37-109%).

Dual Strike

Dual Strike

Common37%
Uncommon73%
Rare109%

The bullet strikes 1 additional target (37-109%).

Flame Power

Flame Power

26–60%

Burning Ground radius increases by 26-60%.

Flame Power

Flame Power

Common26%
Uncommon43%
Rare60%

Burning Ground radius increases by 26-60%.

Artillery Shell

Artillery Shell

28–60%

Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.

Artillery Shell

Artillery Shell

Common28%
Uncommon44%
Rare60%

Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.

Poison Blast

Poison Blast

1–2%

Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.

Poison Blast

Poison Blast

Common1%
Uncommon1.5%
Rare2%

Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.

Super Blast

Super Blast

13–75%

Increases the blast radius by 13-75%.

Super Blast

Super Blast

Common13%
Uncommon44%
Rare75%

Increases the blast radius by 13-75%.

Fire Blast

Fire Blast

2–6%

The blast leaves behind a burning earth that deals 2-6% blast damage per second to enemies for 4 seconds.

Fire Blast

Fire Blast

Common2%
Uncommon4%
Rare6%

The blast leaves behind a burning earth that deals 2-6% blast damage per second to enemies for 4 seconds.

Massive Healing

Massive Healing

8.7–12.7%

Heals all allies within 8.7-12.7 radius of the target. The farther they are from the target, the weaker the effect.

Massive Healing

Massive Healing

Common8.7%
Uncommon10.7%
Rare12.7%

Heals all allies within 8.7-12.7 radius of the target. The farther they are from the target, the weaker the effect.

Great Blessing

Great Blessing

13–25%

Paladin's healing from attacks now applies to Paladin himself (13-25%).

Great Blessing

Great Blessing

Common13%
Uncommon19%
Rare25%

Paladin's healing from attacks now applies to Paladin himself (13-25%).

Skilled Healer

Skilled Healer

20–32.8%

The cure rate increases by 20-32.8%.

Skilled Healer

Skilled Healer

Common20%
Uncommon26.4%
Rare32.8%

The cure rate increases by 20-32.8%.