Perkulator
BetaCollecting the most up-to-date perk information

Swordsman
Characteristics
Based on approximate attack speed
Your Build
Perk Arsenal

Critical Damage
7.6–23%Has a 7.6-23% chance to deal 2x damage.

Critical Damage
Has a 7.6-23% chance to deal 2x damage.

Giant Killer
2–6%Deals an additional 2-6% damage to the target's maximum health. Doesn't work against buildings.

Giant Killer
Deals an additional 2-6% damage to the target's maximum health. Doesn't work against buildings.

Dodge
5.6–25%Has a 5.6-25% chance to dodge enemy attacks (avoiding 100% damage).

Dodge
Has a 5.6-25% chance to dodge enemy attacks (avoiding 100% damage).

Poison Dart
2–4%Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.

Poison Dart
Attacks infect the target with a poison that deals 2-4% damage of the target's maximum health per second, for 3 seconds. Doesn't work against buildings.

Jack-in-the-Box
100–216%Explodes upon death, dealing damage equal to 100-216% attack damage of all nearby enemies. The damage decreases depending on the distance to the target.

Jack-in-the-Box
Explodes upon death, dealing damage equal to 100-216% attack damage of all nearby enemies. The damage decreases depending on the distance to the target.

Splash
6.9–14.9%The Unit attacks the Units closest to the target (6,9-14,9%).

Splash
The Unit attacks the Units closest to the target (6,9-14,9%).

Repair Kit
12.7–27.3%If the Unit does not take damage for 2 seconds, it regenerates Armor by 12.7-27.3% per second.

Repair Kit
If the Unit does not take damage for 2 seconds, it regenerates Armor by 12.7-27.3% per second.

Vampirism
6.6–17.4%Restores health 6.6-17.4% of the damage dealt.

Vampirism
Restores health 6.6-17.4% of the damage dealt.

Armor Destroyer
28–60%Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.

Armor Destroyer
Simultaneously deals Armor and HP damage (28-60%). If the target has no Armor, it deals its normal damage.

Reaper
14.2–25.8%Deals 14.2-25.8% more damage to unarmored targets.

Reaper
Deals 14.2-25.8% more damage to unarmored targets.

Piercing Damage
20–40%Deals full damage to Armor and an additional 20-40% damage to Health.

Piercing Damage
Deals full damage to Armor and an additional 20-40% damage to Health.

Big Shield
23–38.8%Blocks 23-38.8% of damage from ranged attacks.

Big Shield
Blocks 23-38.8% of damage from ranged attacks.

Gambling Rage
13–25%Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).

Gambling Rage
Each attack on the same target increases not only damage 13-25%, but also attack speed (starts hitting more often).

Shot Charge
6–12%Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.

Shot Charge
Stuns enemies within a small radius of the target (6-12%). Can stun a group of enemies at once.

Armored
27–44.7%Gains Armor equal to 27-44.7% of maximum health.

Armored
Gains Armor equal to 27-44.7% of maximum health.

Vitality
12.7–27.3%Increases health by 12.7-27.3%.

Vitality
Increases health by 12.7-27.3%.

Aggression
10.1–23.3%Increases damage by 10.1-23.3%.

Aggression
Increases damage by 10.1-23.3%.

Fortified
57–84.6%Increases Armor by 57-84.6%.

Fortified
Increases Armor by 57-84.6%.

Great Sword
55–75%Increases the attack area radius by 55-75%.

Great Sword
Increases the attack area radius by 55-75%.

Fire Range
10–20%The Unit's attack range is increased by 10-20%.

Fire Range
The Unit's attack range is increased by 10-20%.

Siege
55–75%Deals 55-75% more damage to buildings.

Siege
Deals 55-75% more damage to buildings.

Massive
10–30%Unit production cooldown reduced by 10%–30%

Massive
Unit production cooldown reduced by 10%–30%

Berserker
3–7%Deals +3% to +7% damage per 10% missing HP

Berserker
Deals +3% to +7% damage per 10% missing HP

Mana Refund
20–40%Refunds 20%–40% of mana cost on death

Mana Refund
Refunds 20%–40% of mana cost on death

Quick Reload
10–30%-10% to -30% attack cooldown

Quick Reload
-10% to -30% attack cooldown

Swift Foot
10–30%+10% to +30% movement speed

Swift Foot
+10% to +30% movement speed

Flaming Coat
7–13%Deals 7%–13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units

Flaming Coat
Deals 7%–13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units

Marauder
10–20%Every fourth hit on a building grants 10–20 Mana, scaled by the unit's Cooldown.

Marauder
Every fourth hit on a building grants 10–20 Mana, scaled by the unit's Cooldown.

Night Stalker
17–30%Increases vision range in fog of war by 17%–30% and deals 5%–11% more damage at night

Night Stalker
Increases vision range in fog of war by 17%–30% and deals 5%–11% more damage at night
Elusive
1.5–2%Teleportation deals instant critical damage (x1.5–x2.0 of the attack), reducing the cooldown and increasing the radius.
Elusive
Teleportation deals instant critical damage (x1.5–x2.0 of the attack), reducing the cooldown and increasing the radius.
Efficiency Tier 2
15–25%This unit costs 15%–25% less mana to produce.
Efficiency Tier 2
This unit costs 15%–25% less mana to produce.

Ice Arrows
5.4–12%The Unit's attacks slow the target by 5.4-12%. The effect stacks 5 times.

Ice Arrows
The Unit's attacks slow the target by 5.4-12%. The effect stacks 5 times.

Deadshot
0.5–1.5%Deals 0.5%–1.5% more damage for each unit of distance to the target

Deadshot
Deals 0.5%–1.5% more damage for each unit of distance to the target

Thunder God
3–5%Increases the number of additional targets for lightning bounce (3-5 additional targets, hitting 4-6 total).

Thunder God
Increases the number of additional targets for lightning bounce (3-5 additional targets, hitting 4-6 total).

Explosive Cure
9–27%Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.

Explosive Cure
Explosion not only deals damage to enemies, but also heals all allies within the same radius for 9-27% of the damage.

Explosive Shells
8.7–12.7%Ranged attacks now deal fading damage to an area within 8.7-12.7 radius of the target.

Explosive Shells
Ranged attacks now deal fading damage to an area within 8.7-12.7 radius of the target.

Dual Strike
37–109%The bullet strikes 1 additional target (37-109%).

Dual Strike
The bullet strikes 1 additional target (37-109%).

Flame Power
26–60%Burning Ground radius increases by 26-60%.

Flame Power
Burning Ground radius increases by 26-60%.

Artillery Shell
28–60%Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.

Artillery Shell
Increases the speed of the projectile by 2 times and increases the splash radius by 28-60%.

Poison Blast
1–2%Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.

Poison Blast
Explosion poisons enemies with a poison that deals 1-2% of the target's maximum health per second for 5 seconds.

Super Blast
13–75%Increases the blast radius by 13-75%.

Super Blast
Increases the blast radius by 13-75%.

Fire Blast
2–6%The blast leaves behind a burning earth that deals 2-6% blast damage per second to enemies for 4 seconds.

Fire Blast
The blast leaves behind a burning earth that deals 2-6% blast damage per second to enemies for 4 seconds.

Massive Healing
8.7–12.7%Heals all allies within 8.7-12.7 radius of the target. The farther they are from the target, the weaker the effect.

Massive Healing
Heals all allies within 8.7-12.7 radius of the target. The farther they are from the target, the weaker the effect.

Great Blessing
13–25%Paladin's healing from attacks now applies to Paladin himself (13-25%).

Great Blessing
Paladin's healing from attacks now applies to Paladin himself (13-25%).

Skilled Healer
20–32.8%The cure rate increases by 20-32.8%.

Skilled Healer
The cure rate increases by 20-32.8%.
